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Patch Notes - April 11th

2024.4.11.
– Rocksteady

CHANGES IN THIS RELEASE:

  • Battle Pass XP has been increased for most mission types as well as Cargonauts.
    • Patrols, Strongholds, Incursions and Smash & Grab missions now reward 100 Battle Pass XP (Up from 50).
    • Mayhem missions now reward 200 Battle Pass XP (Up From 100).
    • Killing Time remains unchanged, as this is based on the Mastery Level you complete it at.
    • Cargonauts now reward 100 Battle Pass XP (Up from 50).
  • The drop rate of Master Notorious and Master Infamy gear has been increased.
  • Damage reduction from Nightmare stacks gained from the Tier 3 Scarecrow Infamy Set bonus has been increased to 20% (Up from 10%)
  • Burn and Poison have both had their damage over time increased at higher Mastery Levels.
  • We’ve made some changes to Support Squad Branch Missions to make engaging with their respectful mechanics more impactful and to make them a little easier to complete.
    • Toyman Missions – Critical hits now do 300% increased damage and enemy health regen has been reduced to 5% per non-critical hit.
    • Penguin Missions – The Terminaut buff now grants 300% increased damage against all enemies.
    • Ivy Missions – Players now deal 300% increased damage to Afflicted enemies.
    • Rick Flag Missions – Players now deal 300% increased Grenade damage to all enemies.
    • Lex Missions – Counters are now a 1-hit kill on Grunt enemies and deplete an entire health bar on Brute enemies.
  • The ‘Pain Suppression’ Mutator has had its damage reduction reduced from 95% down to 50%.
  • The ‘Craze Immunity’ Mutator has been toned down and renamed to ‘Craze Tolerance’. The following now applies for this Mutator:
    • Enemies are no longer immune to Venom Frenzy
    • Crazed enemies take 50% less damage
  • The ‘All New Me’ Mutator no longer applies to vehicular enemies.
  • Nth Metal rewards from Mastery Level Incursions have been capped at 400% (Mastery Level 70+)
  • We’ve made changes to the Bug Outpost Stronghold that’s closest to the Hall of Justice in Episode 1 to make it a little more challenging. To do that, we’ve swapped out an Energy Crystal and Generator Crystal and replaced them with 2 Super Generator Crystals, so you’re going to want to consider the order in which you destroy the Crystals, and be quick about it.
  • We have added options to more easily navigate Episode Rank Rewards while using a controller. You can now scroll by page, rather than only per item.
  • Terminaut Bit requirements during the ‘High Roller’ and ‘Shooting Gallery’ Incursions have been reduced when playing in multiplayer, as we felt that these were slightly too high.
  • Added “Joker” as a filter option in the Store.

BUG FIXES: 

  • During Maintenance we implemented a temporary fix for users experiencing their Raising Hell progress being stuck at Tier 1. We will be releasing a more permanent fix for this at a later date.
  • Made improvements to performance degradation that can occur in multiplayer sessions, resulting in gameplay oddities such as unresponsive enemies, rubber-banding, delayed actions and objectives not spawning.
  • Fixed a performance issue in Killing Time that was sometimes resulting in odd behaviour such as enemies being unresponsive and delays in player actions.
  • Fixed a bug that would sometimes cause players to load into a black screen with audio when entering a session.
  • Fixed a bug that could sometimes cause characters to appear invisible. This could also lead to other issues such as loading into a Black Screen.
  • Fixed a bug that resulted in an Easy Anti-Cheat Error when launching the game on Steam Deck, preventing players from accessing the game.
  • Fixed a bug that causes The Joker’s ‘Fortissississmo’ Talent stack infinitely, resulting in massive grenade damage over huge distances.  Sorry, only Waller is authorised to call in nukes.
  • Fixed a bug that was causing the damage reduction from Nightmare stacks gained from the Tier 3 Scarecrow Infamy Set bonus to be reset after being downed. 
  • Fixed a bug that prevented players from Crafting The Joker’s Traversal Mods and Melee weapons after purchasing The Joker.
  • Fixed a bug that could sometimes result in the player getting stuck in the menu after choosing to travel to the Hall of Justice.
  • Fixed a bug that could sometimes cause players to get stuck in Killing Time (Hardcore) after leaving through the Exit Portal while in the process of escaping from Brainiac’s Hit Squad.
  • Fixed a bug that caused Incursion Missions in Finite Crisis to not be visible for some players.
  • Fixed a bug that was sometimes allowing non-friends to join sessions that were set to “Open to Friends”
  • Fixed the displayed damage for Bleed ticks on the Player HUD from showing the incorrect values. This is a visual change only.
  • Fixed a bug that was sometimes causing enemies in the ‘Acid Flower Power’ Incursion to spawn too far away from Ivy’s plants, yet still be counted as affecting the objective.
  • Fixed a bug that caused the “Dynamic Tutorials” toggle to be the opposite of what it should be. Off is now actually Off!
  • Fixed a bug that prevented players from receiving Episode 1 Rank progress and rewards if they were invited to an Episode 1 multiplayer session without having selected Episode 1 prior to receiving the invite.
  • Fixed Leaderboards for Killing Time (Hardcore) not working correctly.
  • Fixed the ‘All New Me’ Mutator being removed when an enemy becomes Shield Harvestable.
  • Fixed the ‘Laugh Riot’ Incursion not counting towards Lex’s ‘Learning: Incursions’ Contract
  • Fixed a bug that would sometimes prevent players from performing any action after using Deadshot’s Suicide Strike.
  • Additional fixes for Deluxe Edition content not being granted to players.
  • Fixed a bug that was preventing loadouts from being saved for Squad members not in your current active Squad.
  • Fixed a bug that would sometimes cause Loadouts to be erased if they were previously overwritten before restarting the game.
  • Fixed the ‘Rock ‘n Roll’ Grenade incorrectly consuming 10x Combo multiple times when using the Bounce or Cluster variants.
  • Fixed damage not being reduced by the Firearm Damage Protection Facility when hit by Tank mounted guns, Choppers and Green Lantern Infused Choppers.
  • Fixed a bug that sometimes prevented ‘The Venom Connection’ achievement from unlocking while in a multiplayer session.
  • Fixed a bug that sometimes prevented the “All Sorts of Fun” achievement from unlocking while in a multiplayer session.
  • Fixed a bug that resulted in players receiving the rewards from a failed Killing Time (Hardcore) mission if a player exits via the portal after mission failure.
  • Fixed a bug that was causing Data Shards to be instantly deposited without being near the truck in some of Toyman’s End Game missions.
  • Fixed a bug that resulted in the reward information not appearing when viewing a mission on the Map if the player chose to enter Episode 1 but had not yet reached End Game.
  • Fixed a bug in the ‘Resident Performers’ mission that caused Terminauts to not repopulate enemies around certain Power Crystals after they were destroyed.
  • Fixed a bug that could sometimes cause the camera to clip through terrain after completing the final Bug Outpost in the Episode 1 Mayhem mission.
  • Fixed the missing description for the ‘Magic Number’ Legendary Crafting Recipe for Fear Rank 189.
  • Fixed a bug that sometimes caused players to receive a message that their inventory is full on the end of mission rewards screen, even when it isn’t.
  • Fixed a bug that sometimes caused enemies to not spawn at Bug Outpost Strongholds after completing Killing Time.
  • Fixed Clan Leaderboards showing Fear Ranks for all categories instead of Mastery Level.
  • Fixed an incorrect description of Fear Rank that is shown when viewing the ‘Flying Solo’ Leaderboards
  • Fixed a performance drop that occurred when using the ‘Polka-Dot Man’s Spotty Explosion’ grenade.
  • Fixed the Augment that provides Shield on Melee hit not working on ‘The Rose’ Legendary Melee weapons.
  • Fixed the description for the ‘Party Starter’ Traversal Mod incorrectly showing ‘0x Combo and higher’ instead of 20x
  • Fixed the weak point on Choppers sometimes being invisible.
  • Fixed a bug that was causing World Record notifications from showing incorrectly and too frequently.
  • Fixed certain Emote animation oddities that could occur if you played an Emote while having your umbrella in your hand.
  • Fixed Legendary ‘Epidemic’ and ‘Mission Critical’ weapons sometimes not having the correct skin.
  • Fixed a bug that was causing Waller to remind players to complete Support Squad Branch Missions, even though they had been completed.
  • Fixed a bug that prevented the menu from being opened while in the ‘Sending a Signal’ Mission if a player was downed while the other players reached the Exit Portal.
  • Fixed a bug in ‘Killing Time’ that sometimes caused Tanks to fall off the bridge.
  • Fixed a bug that caused characters to visually have grenades equipped before unlocking them in the story.
  • Fixed the warning icon displaying as a grey triangle while waiting for players at a mission gather area.
  • Fixed a bug that would sometimes cause Hisako (one of Waller’s A.R.G.U.S. soldiers) to be standing amongst the Squad during the cinematic after recruiting Joker.
  • PC – Fixed a bug that could occur in the ‘Don’t Blow It’ mission that would prevent the Squad Leader from interacting with the door when leaving the Stadium in a multiplayer session.
  • Various crash fixes.
  • Various performance improvements in certain missions.
  • Various VFX fixes to minimise Photosensitive Epilepsy risks.
  • Various localization fixes.
  • Various UI fixes.